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Monday, January 11, 2010

Braid.

I love Steam, because it gives me the opportunity to discover some truly great games, that will never have a retail version.

World Of Goo was one of them, now Braid is.

What starts like a sort of tribute to Super Mario Bros quickly shows some groundbreaking concepts, taking it closer to a puzzle game that a platformer. I remember being stunned when I saw the "image scratching" transitions in Samurai Champloo. Here, you time scratch! You're the time DJ.
The puzzles are quite twisted but always rewarding, even when you're given the solution, because you still have to pull it out yourself. I'm actually quite happy that I only relied on external help for a few pieces of the puzzle.

And then there's the atmosphere. The impressionist backgrounds, the music. And the story. How things can change depending if you look at them backwards or forward. Where's forward anyway?

Again (like World Of Goo) it's a game that adds up to more than the sum of its part.
It becomes an experience.
Also it will stay unique. I'll cherish that memory.

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