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Monday, February 08, 2010

Quote.

"It is not our job to parent the child or determine what content is acceptable or unacceptable for our players. But on the other hand, it is not your job to dictate what content we include or don't include in our games. Game development is not a collaborative effort between developers and gamers; it is a dictatorship, where we alone determine what content goes into our game. You the player make the choice whether that content is acceptable to you (and/or your family) or not."
Stanley Woo - Bioware.
(as seen on Kotaku)

I find that this works very well on movies and music...
Reminds me of concepts (thrown around by disappointed fans usually) like "commercial", "selling out", etc.
At the end of the day, it's still a choice, whether you like it or not.

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