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Monday, February 08, 2010

Tatsunoko VS Capcom.

I used to be a fighting game fiend.
Actually I still am, but I've gone cold turkey for years now, having not had a console since the Dreamcast (which died on me) and having a Wii. Don't get me wrong, I absolutely love Super Smash Bros Brawl. But it's as much platforming as it is fighting and although it's got a deep gameplay, it revolves more around keeping a safe space around you waiting for a killer blow than combos and actual fighting techniques.
Until now.

Tatsunoko VS Capcom brings the craziness of Capcom's VS series to the Wii in style.
It's beautifully OTT, full of vivid colors. The core system is simple, allowing first easy combos, but soon show a lot of depth, with advanced techniques (air combos, counters et al.) that do require a good deal of training to master.
And to my own surprise, none of the 20+ fighters available play the same! Between the special moves and the way they move jump & dash, each has its own particularities, which makes them all interesting and require a slightly different approach. Also, despite the Tatsunoko side being mainly unknown here (expect the Gatchaman charaters), they've got a great design and completely fit in.
It's pure fighting goodness.

And the fact that it comes to our shores with 5 more characters and an online mode compared to the Japanese version just puts icing on the cake.

Although all things considered, it doesn't bring much novelty to the genre, like New Super Mario Bros Wii, it refines every great things that Capcom have done in the field to still bring the best experience.
It would be foolish not to enjoy this...

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